NAME
     FvwmAnimate - the Fvwm2 Animate module
SYNOPSIS
     FvwmAnimate is spawned by fvwm2, so no command line  invoca-
     tion  will work.  From within the .fvwm2rc file, FvwmAnimate
     is spawned as follows:
     Module FvwmAnimate
     or from within an fvwm2 pop-up menu:
     DestroyMenu Module-Popup
     AddToMenu   Module-Popup "Modules" Title
     AddToMenu   Module-Popup "Fvwm Animate Icons" Module FvwmAnimate OptionalName
DESCRIPTION
     The FvwmAnimate module animates iconification and deiconifi-
     cation.  There are currenly 6 different animation effects.
INVOCATION
     No command line invocation is possible. FvwmAnimate must  be
     invoked  by the fvwm2 window manager.  When invoked with the
     OptionalName argument, the OptionalName is used to find con-
     figuration commands, configuraton files, and name the inter-
     nally generated menus and forms  instead  of  "FvwmAnimate".
     During startup, FvwmAnimate defines menus and forms for con-
     figuring and controlling FvwmAnimate.  The default menu name
     is "MenuFvwmAnimate" and the form name is "FormFvwmAnimate".
     If  the  optional  name  is  used,   the   menu   would   be
     "Menu<OptionalName>"     and     the     form    would    be
     "Form<OptionalName>".
     Assuming you already had  a  builtin  menu  called  "Module-
     Popup",  you  could  use  FvwmAnimate by configuring it like
     this:
     AddToFunc "InitFunction" "I" Module FvwmAnimate
     AddToFunc "RestartFunction" "I" Module FvwmAnimate
     AddToMenu "Module-Popup" "Control Animation" Popup MenuFvwmAnimate
CONFIGURATION OPTIONS
     Since the popup menu "MenuFvwmAnimate" allows complete  con-
     trol  of  the  FvwmAnimate  module, you don't really have to
     know what any of the configuration commands are.  This  sec-
     tion describes them anyway.
     FvwmAnimate reads the same .fvwm2rc file as fvwm2 reads when
     it  starts  up.   In  addition,  FvwmAnimate  reads the file
     $HOME/.FvwmAnimate, and accepts commands from fvwm2 and  its
     modules as it runs.
     If OptionalName is used to  start FvwmAnimate, the  optional
     name  is  used  in  all commands,  messages, menus and forms
     generated by  FvwmAnimate  and  in  the  configuration  file
     name.    Unlike  other fvwm2 modules, there is little reason
     to use the optional name.
     *FvwmAnimateColor color
          Tells FvwmAnimate what color to draw with.   The  color
          is  "XOR'ed"  (exclusive  ORed)  onto  the  background.
          Depending on the  display  type  you  are  using,   the
          effect  this  causes  will  vary.   Especially on 8-bit
          displays, it helps if the background is a solid  color.
          You have to experiment with this to see how it works.
          The default color is not really  a  color  and  can  be
          entered  as "Black^White", or more simply "None".  This
          is the same as the default XOR mask used by  fvwm2  for
          move and resize frames.
          Other colors can be specified using  standard  X  color
          notation.   Ie.  color  names  like "LightBlue", or RGB
          values like "#FFFFFF".
     *FvwmAnimateDelay msecs
          Tells  FvwmAnimate  how  many  milliseconds  to   sleep
          between frames of animation.
     *FvwmAnimateIterations iterations
          Tells FvwmAnimate how many steps to break the animation
          into.
     *FvwmAnimateTwist twist
          Tells FvwmAnimate how many  revolutions  to  twist  the
          iconification frame.
     *FvwmAnimateWidth width
          Tells FvwmAnimate how wide a line to  draw  with.   The
          default width of 0 (zero) is a fast line of Width 1.
     *FvwmAnimateEffect mode
          Tells  FvwmAnimate  which  animation  effect  to   use.
          Currently  the effects are :  Frame, Lines, Flip, Turn,
          Zoom3D, Twist Random, and None.  None is  normally  set
          in  the  configuration  file,  in-case  FvwmAnimate  is
          started automatically, but an individual  user  doesn't
          want it running.
     *FvwmAnimateStop
          Tells FvwmAnimate to stop.
     *FvwmAnimateSave
          Tells FvwmAnimate to save the current configuration  in
          a  file  named  ".FvwmAnimate" in the users home direc-
          tory.  This same file is read automatically by FvwmAni-
          mate during startup.
ORIGIN
     FvwmAnimate is based on the Animate  module  from  Afterstep
     1.5pre6.   Porting  to  fvwm2 and lots of other changes were
     done by Dan Espen  <[email protected]>.   Below  are  the
     original author and acknowledgments.
AUTHOR
     Alfredo Kengi Kojima <[email protected]>
ACKNOWLEDGMENTS
     These people have contributed to FvwmAnimate:
     Kaj Groner <[email protected]>
          Twisty iconification, configuration file  parsing,  man
          page.
     Frank Scheelen <scheelen@worldonline.nl>
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