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SDL_Surface (3)
  • >> SDL_Surface (3) ( Разные man: Библиотечные вызовы )
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    NAME

    SDL_Surface- Graphical Surface Structure
     
    

    STRUCTURE DEFINITION

    typedef struct SDL_Surface {
            Uint32 flags;                           /* Read-only */
            SDL_PixelFormat *format;                /* Read-only */
            int w, h;                               /* Read-only */
            Uint16 pitch;                           /* Read-only */
            void *pixels;                           /* Read-write */
    
            /* clipping information */
            SDL_Rect clip_rect;                     /* Read-only */
    
            /* Reference count -- used when freeing surface */
            int refcount;                           /* Read-mostly */
    
            /* This structure also contains private fields not shown here */
    } SDL_Surface;
    

     

    STRUCTURE DATA

    flags
    Surface flags
    format
    Pixel format
    w, h
    Width and height of the surface
    pitch
    Length of a surface scanline in bytes
    pixels
    Pointer to the actual pixel data
    clip_rect
    surface clip rectangle
     

    DESCRIPTION

    SDL_Surface's represent areas of "graphical" memory, memory that can be drawn to. The video framebuffer is returned as a SDL_Surface by SDL_SetVideoMode and SDL_GetVideoSurface. Most of the fields should be pretty obvious. w and h are the width and height of the surface in pixels. pixels is a pointer to the actual pixel data, the surface should be locked before accessing this field. The clip_rect field is the clipping rectangle as set by SDL_SetClipRect.

    The following are supported in the flags field.

    SDL_SWSURFACE
    Surface is stored in system memory
    SDL_HWSURFACE
    Surface is stored in video memory
    SDL_ASYNCBLIT
    Surface uses asynchronous blits if possible
    SDL_ANYFORMAT
    Allows any pixel-format (Display surface)
    SDL_HWPALETTE
    Surface has exclusive palette
    SDL_DOUBLEBUF
    Surface is double buffered (Display surface)
    SDL_FULLSCREEN
    Surface is full screen (Display Surface)
    SDL_OPENGL
    Surface has an OpenGL context (Display Surface)
    SDL_OPENGLBLIT
    Surface supports OpenGL blitting (Display Surface)
    SDL_RESIZABLE
    Surface is resizable (Display Surface)
    SDL_HWACCEL
    Surface blit uses hardware acceleration
    SDL_SRCCOLORKEY
    Surface use colorkey blitting
    SDL_RLEACCEL
    Colorkey blitting is accelerated with RLE
    SDL_SRCALPHA
    Surface blit uses alpha blending
    SDL_PREALLOC
    Surface uses preallocated memory
     

    SEE ALSO

    SDL_PixelFormat


     

    Index

    NAME
    STRUCTURE DEFINITION
    STRUCTURE DATA
    DESCRIPTION
    SEE ALSO


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