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glViewport (3)
  • >> glViewport (3) ( Разные man: Библиотечные вызовы )
  •  

    NAME

    glViewport
    
    - set the viewport
    

     

    C SPECIFICATION

    void glViewport( GLint x,
    
                       GLint y,
                       GLsizei width,
                       GLsizei height )
    

    delim $$  

    PARAMETERS

    x, y
    Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
    width, height
    Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
     

    DESCRIPTION

    glViewport specifies the affine transformation of $x$ and $y$ from normalized device coordinates to window coordinates. Let ($x sub nd$, $y sub nd$) be normalized device coordinates. Then the window coordinates ($x sub w$, $y sub w$) are computed as follows:


    x sub w ~=~ ( x sub nd ~+~ 1 ) left ( "width" over 2 right ) ~+~ "x"


    y sub w ~=~ ( y sub nd ~+~ 1 ) left ( "height" over 2 right ) ~+~ "y" Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call glGet with argument GL_MAX_VIEWPORT_DIMS.  

    ERRORS

    GL_INVALID_VALUE is generated if either width or height is negative. GL_INVALID_OPERATION is generated if glViewport is executed between the execution of glBegin and the corresponding execution of glEnd.  

    ASSOCIATED GETS

    glGet with argument GL_VIEWPORT
    glGet with argument GL_MAX_VIEWPORT_DIMS  

    SEE ALSO

    glDepthRange(3G)


     

    Index

    NAME
    C SPECIFICATION
    PARAMETERS
    DESCRIPTION
    ERRORS
    ASSOCIATED GETS
    SEE ALSO


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